General Rules

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A team can decline an opportunity to challenge, in which case their ranking remains unaffected. However, if a team is challenged and is unwilling or unable to compete, the challenger is awarded a walkover victory and the teams' rankings are swapped.
Note that because the opportunity to challenge moves up one ranking position after each challenge (irrespective of the outcome of a bout), a team can continue moving up the leaderboard without interruption provided that they keep winning their challenges.
At the conclusion of the sorting stage, the eight highest ranked teams will progress to a knock-out stage consisting of quarter-finals, semi-finals, a 3rd/4th place play-off and a grand-final.
Each quarter-final will be decided as the best of three bouts. The teams which compete in each quarter-final will be determined by the rankings at the conclusion of the sorting stage (QF1: 1st v 8th, QF2: 2nd v 7th, QF3: 3rd v 6th, QF4: 4th v 5th).
Each semi-final will be decided as the best of five bouts. (SF1: Winner-QF1 v Winner-QF3, SF2: Winner-QF2 v Winner-QF4)
The grand final and 3rd/4th place play-off will each be decided as the best of five bouts.

The Arena
The arena is a black circular table top 1200mm in diameter.
To facilitate detection of the arena edges by the robots, a white band 10cm in width marks the perimeter of the arena.
During each bout, the region surrounding the arena will be free of competitors and spectators for a distance of 1 metre on all sides.
A ring of marker lights will be placed around the outer perimeter of the safety net (approx 0.5m from outside edge of arena surface). These lights will facilitate detection of the opponents position. The exact position and characteristics of the marker lights will be specified as soon as is practicable.

 

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